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- Documentation for Rmorf
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- Version 0.3
-
- May 8, 1993
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- Copyright (c) 1993 by Richard Goedeken
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- A product of Fascinations Software Co.
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- Legal Stuff:
-
- This software (Rmorf Version 0.3 unregistered) is shareware. You are
- allowed to copy it, distribute it, upload it to BBSs, and use it. You may
- not, however change or alter the files in any way. The archive should
- contain the following files:
-
- RMORF.EXE
- EGAVGA.BGI
- TRIP.CHR
- SANS.CHR
- GIRL.TGA
- CHEETA.TGA
- GIRLCHTA.MTX
- RMORF.DOC
- REGISTER.DOC
- AAPLAY.EXE
-
- If any of these files are missing, then you have an incomplete copy of
- Rmorf and should contact Fascinations Software to receieve a full copy.
-
- Despite the unlikelyhood of your computer blowing up when you run this
- program: Fascinations Software, and Richard Goedeken, are not in any way
- liable for any damages incurred by the use of this software. The user
- assumes full responsibility for the use of this software.
-
-
-
- ***************************************************************************
-
- History of the program:
-
- I was flipping through a magazine a couple weeks ago, and saw a small
- little box on morphing, which looked like an interesting topic to me, so I
- logged on to a large computer system and downloaded some files on morphing.
-
- The software that I got was very interesting, but it was slow and it
- crashed frequently. So I started programming, and 11 days later Rmorf is
- done!
-
- Version 0.1 was the first release, distributed 4/19/93
-
- Version 0.2 fixed compatibility bug with Dos 5.00 not allowing the user to
- load and save matrices. Distributed 4/20/93
-
- Version 0.3 Displays each morphed frame for a very brief time after
- morph is completed to show the the program was actually
- working. Now outputs Targa files, Gif files, and FLI animation
- files. Also allows user to specify full morph or just a warp.
- New matrix Flip button which swaps the matrices. Allows
- user to press Escape while specifying a filename to load/save.
- Also fixes matrix bug which locked up computer occasionally
- while morphing matrices with points very close together.
- Distributed 5/8/93
-
- ***************************************************************************
-
- History of Fascinations Software and Upcoming Software:
-
- Fascinations software is a privately owned company formed about 6
- months ago by Richard Goedeken. We do all kinds of programming, and our
- favourite language is assembly language. I have written two programs in my
- business series. The first is a product inventory system, and the second
- program in this series, an extremely advanced checkbook program, is due for
- release in a couple of weeks. The Midnight Hacker division of Fascinations
- software company, my video game subsidiary, is also going to release a
- ground-breaking Super-VGA action game by November first or so. Rmorf is
- my first try at image processing software.
-
- ***************************************************************************
-
- How to reach the author:
-
- Since Fascinations software is very new, I would like to hear any
- comments or suggestions from the users of my software. I appreciate your
- feedback very much.
-
- The author (Richard Goedeken) may be reached several ways. The best
- way to contact me is through Compuserve [70304,1065]. Another good way is
- to call my support BBS, The Digital Phantom, at 319-396-4492 and leave a
- message to the Sysop or Richard Goedeken. You may also write to me at the
- following address:
-
- Richard Goedeken
- 6400 North Glen Drive
- Palo, IA 52324-9720
-
- It is also possible but unlikely that you could reach me by phone. My
- home phone number is 319-396-4798. You can try to call after 4:00pm (CST)
- on weekdays or all day weekends, but you don't have a very good chance of
- contacting me (I tend to be very busy.)
-
-
- ***************************************************************************
-
- Registration benefits:
-
- This is the unregistered version of Rmorf. You are free to use it
- and distribute it, but it only supports 320x200 images. If you register
- this program, you will be able to morph images with higher resolutions
- (up to 1024x768 with enough XMS), you will have your own registered copy,
- and you will receive master disks.
-
- To register, simply print out the REGISTER.DOC file, fill it out, and send
- it to me with $20 in U.S. currency.
-
- (The registered version should be availabe around May 21st, 1993, but you
- can send in registrations any time.)
-
- ***************************************************************************
-
-
- Overview of program:
-
- Basically, this program takes two images and smoothly blends them into
- each other. There are several limitations to this program, however:
-
- 1. Only 320x200 images are supported in the unregistered version.
- 2. Input files MUST be 320x200x24bit uncompressed targa images
- (If you wonder why I chose uncompressed targas, the reason is because
-
- the uncompressed targas are usually smaller than the compressed
-
- ones!)
- 3. You must have 938k of XMS.
- (If you wonder why I chose XMS rather than EMS, it is because XMS is
-
- faster, easier to program, and much better than EMS)
- 4. Output files are 320x200x24 bit Targa files, Gif files, or FLI
- animation files.
-
- Despite these small limitations, the program does have a BIG
- advantage: speed. This software was written in C with all of the crucial
- parts in assembly language. Consequently, I can morph a frame every 7.2
- seconds on my 386 33mhz computer WITHOUT a math coprocessor. (A math
- coprocessor wont speed things up, because I used integer math rather than
- floating point.) The only other morphing program that I know about for the
- PC takes about 10-50 minutes per frame.
-
-
- How to use the software:
-
- The format for running Rmorf is:
-
- RMORF filename.TGA filename.TGA
-
- As stated earlier, the targa files must be 320x200x24 bits
- uncompressed, or otherwise you will get an error. I have included two targa
- files, GIRL.TGA and CHEETA.TGA, if you don't have access to a targa
- convertor.
- Once you have run the program, you should get a 640x350x16 screen with
- your pictures in gray at the top. There should be red borders around the
- images. There will also be a menu at the bottom.
- Now that you have loaded your two graphic files, you will want to
- start putting up a grid. The process of morphing two images together is
- not difficult. You need to first get some lines on your grid. To do this,
- just put the mouse cursor close to the border of one of the images (it has
- to be withing several pixels), and hit the right mouse button. This will
- put a line on the image. If you clicked on the vertical edge of the
- picutre, a horizontal line will appear. If you clicked on the horizontal
- edge of the picture, a vertical line will appear. (You can have a maximum
- of 32 horizontal lines and 32 vertical lines.) You will need to put
- several (10-20 depending on the complexity of the image) horizontal lines
- and vertical lines on the grids. Note that when you put a new line on one
- image, a new line will also appear on the other image.
- Once you have the grid lines done, you need to move the points around.
-
- To move a point, just place the mouse cursor close to it (within 10
- pixels), press the left mouse button, drag it to where you want it, and
- release the mouse button. You need to place the points so they correspond
- between the two grids. For example, if you were doing a morph between the
- included girl and cheeta, you would put several points outlining the eyes
- of the girl, and you place the corresponding points on the other image
- around the eyes of the cheeta.
- If the above made no sense to you, just run the program with the
- following command:
-
- RMORF GIRL.TGA CHEETA.TGA
-
- Then, load the 'GIRLCHTA' matrix. When this matrix pops up, you
- should understand what I mean.
-
-
- So that is the basic concept behind morphing. Once you have placed
- all of your grid points, you should probably save the grid (just click on
- the save matrix box and enter a filename).
- After you have saved the matrix, you will probably want to set the
- number of frames. Note that each frame takes up 192,018 bytes, and there
- must also be an extra 100,000 bytes or so on your hard drive to hold the
- transfer matrices. To change the number of frames, the starting frame, or
- the ending frame, just click on the appropriate box (the box that says
- 'ENDING FRAME' or whatever, NOT the box with the number in it). After you
- have selected the number of frames, just click on the box that says 'GO',
- and you're off! As the program does the actual morphing, several pixels in
- the very upper-left hand corner should switch colors. So if your computer
- has been sitting for several minutes, the hard drive light isn't on, and
- those pixels aren't moving, then it probably crashed. (This shouldn't
- happen, though.)
-
- If, for some reason, you decide that you don't want to do a morph
- while the program is morphing, you can press the <Esc> key and wait
- patiently for the program to finish the current frame, then it will
- relinquish control to you.
-
-
- Notes on new features for Version 0.3:
-
- FLI support is now available!! I have included a public domain FLI
- viewing utility called AAPLAY so you can view the resulting FLI animation
- files. There is a small button below the message box on the main screen of
- rmorf which will say 'TGA' on it. At this point Rmorf outputs 24bit Targa
- files. If you click it once, it will say Gif, and the output files will be
- Gifs. If you click it again, the button will say FLI, and Rmorf will
- output FLI files
- Generating Gif and Fli files takes longer than just TGA files because
- Rmorf has to remap the colors in the images and compress them. If you are
- generating a Fli file, after the morphing is completed, the program will
- remap the colors, then it will convert all of the separate images into a
- Fli. This takes a lot of hard drive space. You should leave at least 200-
- 260k free per frame for the Fli file. The resulting Fli will (obvoiusly)
- be smaller than this though, generally around 20-60k per frame.
- If you are generating Gif files, after each frame is morphed, the
- computer will remap the image and save it as a Gif. It may look as if the
- computer has locked up, but it probably hasn't. It takes about 5-10
- seconds on my 386-33DX to do a color remap, so it takes a while. Note that
- it must remap each frame individually, unlike the Fli, which only needs to
- remap once.
- There is another new button underneath the message box which will say
- 'Morph' on it when you first run the program. If you click this button, it
- will toggle to say 'Warp'. In the warp mode, Rmorf only warps one matrix,
- and it doesn't mix the colors. So now you can have fun by just morphing.
- There are lots of possibilities for this option: animations of pop cans
- crushing, re-arranging somebody's face, etc.
- The last new button says 'Flip' on it. This just swaps the two
- matrices when you click on it.
-
-
- Closing comments:
-
- Well, that's it. You've made it through the manual and should (if
- you've read it all) understand basically how this program works. Have fun!
-
-
- Please register.
-
- Be watching for upcoming Fascinations Software releases.
-
-
- Sincerely,
- Richard Goedeken
- (President, Fascinations Software)
-